Guide | Underwater Labs | Rust, Labs, Loot
Underwater Labs in Rust

Types of complexes
There are no specific types of underwater laboratories. Each facility is randomly generated, and the layout of the rooms doesn't follow any pattern. Essentially, they are a collection of random modules connected by passages and tunnels.
Methods of penetration
There are two ways to get to the underwater station:
- On a submarine —a team-based game. You need to find a suitable entrance through which the vehicle can pass.
- Using a motorboat with scuba gear is a more dangerous method, but it doesn't require purchasing a submarine. A boat will quickly get you to the site, and scuba gear will allow you to dive and enter without the risk of suffocation.
Containers and their location
Finding loot here isn't the easiest. Be sure to bring a flashlight or other light source , as the lighting is dim and some containers are hidden.
The lab contains both standard crates (military, elite, component, and fuel barrels) and unique yellow and blue containers. You can also find crates containing ammunition, food, and medical supplies.
Some containers are located in places where they can be easily missed, such as on overhead bins in cabins.
Main loot zones
- The main entrance block contains barrels and canisters with fuel.
- Additional block - blue and yellow boxes.
- Medical compartment - containers with medicines and food.
- Cabins, captain's quarters, command center, engine room - almost all types of boxes, except for military and elite.
A green access card can be found in the engine room and security unit. In the former, it's on a workbench on level 3; in the latter, it's on the floor next to a locker.
Some valuable containers are hidden behind closed doors that open after solving small puzzles. These are significantly less challenging than those at the cosmodrome.
Opponents
Underwater scientists patrol the laboratory grounds, armed with an M92 Beretta pistol and an MP5A4 submachine gun. It's recommended to ensure you have high-quality equipment before heading out.
Access cards

For a complete exploration of the complex, take:
- several fuses,
- two green cards,
- one blue card,
- red card.
This set is enough to open all doors.
Map of the area
The global map only shows the approximate locations of entry points. The internal structure of the location cannot be determined from the map—it's too small.
Security camera codes

Most compartments are equipped with cameras with random names (room name + 4 digits). The security room has a computer station where all active cameras are already entered. By rewriting their codes, you can gain remote access from your database.
Code examples:
- AUXPOWER1224
- LOCKERROOM1194
- HALLWAY1230
- LOCKERROOM1189
- OPERATIONS1206
- LOCKERROOM1188
- LAB1169
- INFIRMARY1182
- LOCKERROOM1193
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