New Recoil and Weapon Changes on Test Branch
New recoil and weapon changes on the test branch.
• Removed automatic recoil compensation - it made single shot shooting too easy
• Muzzle booster no longer affects horizontal recoil
• The recoil of the homemade light machine gun (hereinafter referred to as the IMG) has been changed: the first bullets will be extremely inaccurate, but the accuracy will gradually increase as you fire
• SRP reload time reduced by one second
• The SRP's recoil will swing to the left when firing
• SRP has been added to the third tier technology tree
• Extended Shop added to Tier 2 tech tree
• Fixed a bug that would constantly unload ammo from a weapon when adding an extended magazine module
• A compound bow loses less strength when it is drawn.
• Rocket launcher durability reduced by 50%
• Reduced size and height of landmine
As the developers promised, some details will be adjusted and finalized before the game's release. The PVP update will be released on June 2 at 21:00 Moscow time.
• Removed automatic recoil compensation - it made single shot shooting too easy
• Muzzle booster no longer affects horizontal recoil
• The recoil of the homemade light machine gun (hereinafter referred to as the IMG) has been changed: the first bullets will be extremely inaccurate, but the accuracy will gradually increase as you fire
• SRP reload time reduced by one second
• The SRP's recoil will swing to the left when firing
• SRP has been added to the third tier technology tree
• Extended Shop added to Tier 2 tech tree
• Fixed a bug that would constantly unload ammo from a weapon when adding an extended magazine module
• A compound bow loses less strength when it is drawn.
• Rocket launcher durability reduced by 50%
• Reduced size and height of landmine
As the developers promised, some details will be adjusted and finalized before the game's release. The PVP update will be released on June 2 at 21:00 Moscow time.
News provider: RustRu
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