For the classic red puzzle at Launch Site, prepare green and red keycards, two working fuses, radiation protection, water, and healing. First, power up the two external points, then open the red door of the main building.

Find the building with the green card reader. Follow the green card, insert a regular fuse into the slot, and turn on the power. Before crossing, check for the Bradley Patrol.
Find the building with the green card reader. Follow the green card, insert a regular fuse into the slot, and turn on the power. Before crossing, check for the Bradley Patrol.
Get to the second power block, install the second regular fuse, and activate the switch. Do not confuse them with the Heavy Fuses at the power plant.
Use the red card at the requested reader. If the path is blocked by a destructible barrier, one card is not enough. If the reader is inactive, check both external blocks.
Advance through the internal staircases, considering scientists, players, and radiation. Hazmat suit doesn't allow you to stay upstairs indefinitely: keep an eye on your health, water, and healing.
Leave the healing on the descent and check the exit points inside the building. Do not plan to jump from the roof as the main way to escape.
Bradley patrols the launch site, there are scientists inside the main building, and radiation is dangerous. One set of gear does not replace water and healing supplies. Starting from September 2026, access to rooms with a red card may be blocked by a destructible barrier: make sure to check the path in advance and prepare demolition tools.
In August 2026, a Satellite Event Terminal appeared at Launch Site, and in October, an additional Powergrid Loot Room was added. This room opens based on the power level of the electrical grid, which is activated at the Power Plant using Heavy Fuses. This is a separate task: the heavy fuses of the power station do not replace the two regular fuses for the classic red puzzle.
Material checked: . For Rust on PC. Modified servers can change mechanics.
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