There are several hypotheses regarding animation.

In the world of game development, animation plays a key role in creating compelling and emotional game characters. Rust also raised animation-related questions, and in this article we will look at some hypotheses about them.

:tochka: The first hypothesis suggests that animation in the Rust game is implemented only on the client side to optimize performance. This approach helps reduce the load on the server and allows the game to run more smoothly.

:tochka: The second hypothesis suggests the possibility of disabling animation in the game settings for those players who do not like it or who find it to be causing performance issues. This allows everyone to individually customize the game for themselves and increase satisfaction from the gaming process.

:tochka: The third hypothesis is that the developers are making changes to the animation to avoid transparent areas during the upgrades. This may be due to technical limitations or a desire to create a more realistic and harmonious gaming environment.

However, no matter what hypotheses we consider, we still have to wait for official confirmation or comments from the developers. But for now, all we can do is watch the events unfold and hope for the best!

News provider: RustRu

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Comments (2)

  1. [CROLL]Капуста
    I hope the 2nd hypothesis will be true:1156pinkwings:
  2. Ovik_mart
    Well, this is a useless animation in any case, just a waste of PC resources