Rust Updates: New Patrol Helicopter Format and Progress on 'Night Light'
Changes to the patrol helicopter
- Following some changes to the Patrol Helicopter last week, we are seeing some more changes to this flying event. It looks like the Patrol Helicopter will be exploring the map in a more dynamic way.
- In addition, changes were made to the missile salvos: the probability of increasing or decreasing the number of missile shots per attack.
:dotred1: This week, work continues on a branch called "Night Light". Not to be confused with some form of basic lighting, this actually refers to changes that will happen to the night time dynamics in the game. I'll attach some examples of current work at the end.
:dotred1: Other changes:
- More work on the Port (looks like there will be a working crane there!)
- Fixed cards held by other players always appearing green
- Fixed incorrect display of microphone stand energy usage in the user interface
- Several additional inscriptions for barrels with loot (recyclers, etc.) Replaced the static inscription "fuel" with "poison" to avoid confusing players
- Following some changes to the Patrol Helicopter last week, we are seeing some more changes to this flying event. It looks like the Patrol Helicopter will be exploring the map in a more dynamic way.
- In addition, changes were made to the missile salvos: the probability of increasing or decreasing the number of missile shots per attack.
:dotred1: This week, work continues on a branch called "Night Light". Not to be confused with some form of basic lighting, this actually refers to changes that will happen to the night time dynamics in the game. I'll attach some examples of current work at the end.
:dotred1: Other changes:
- More work on the Port (looks like there will be a working crane there!)
- Fixed cards held by other players always appearing green
- Fixed incorrect display of microphone stand energy usage in the user interface
- Several additional inscriptions for barrels with loot (recyclers, etc.) Replaced the static inscription "fuel" with "poison" to avoid confusing players
News provider: RustRu
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