How Rust Was Created: The Game's Story in the Founder's Words
In one of his latest blogs, Harry Newman (studio founder, lead developer) talked about how Rust came to be in its current form and the difficulties it had to go through:
"Rust launched in early access and gained popularity very quickly. Too quickly for us. We realized that it needed a complete rewrite. Huge chunks of code were unnecessarily complex, with a bunch of dependencies that didn't make sense - it was hindering development.
We called this version Rust Legacy, and I started making a new version in parallel with it. From scratch.
Many people didn't like it. Players only saw the game as it was, and didn't even want to see what it could become. They claimed that we were killing the game, and that they would never play the new Rust, but would forever stick with Rust Legacy.
I followed their feedback on Reddit and the forums. Any complaints they had, I took in a way that would not only solve their original problem, but make it a million times better than it was working in Legacy.
The biggest reward was that the players changed their unchanging position and started playing the new version. They thought I was making the game better for money and career, but I did it because they pissed me off."
https://vk.com/club201926997?w=wall-201926997827%2Fall
"Rust launched in early access and gained popularity very quickly. Too quickly for us. We realized that it needed a complete rewrite. Huge chunks of code were unnecessarily complex, with a bunch of dependencies that didn't make sense - it was hindering development.
We called this version Rust Legacy, and I started making a new version in parallel with it. From scratch.
Many people didn't like it. Players only saw the game as it was, and didn't even want to see what it could become. They claimed that we were killing the game, and that they would never play the new Rust, but would forever stick with Rust Legacy.
I followed their feedback on Reddit and the forums. Any complaints they had, I took in a way that would not only solve their original problem, but make it a million times better than it was working in Legacy.
The biggest reward was that the players changed their unchanging position and started playing the new version. They thought I was making the game better for money and career, but I did it because they pissed me off."
https://vk.com/club201926997?w=wall-201926997827%2Fall
News provider: RustRu
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