Fixes for sound issues in Rust on a separate branch


The latest update to Rust on a separate branch included changes related to fixing some sound issues. These changes are aimed at improving the game experience and creating a more realistic sound environment. Let's take a look at the main fixes:



  • Nailgun shots are now quieter. This change will help reduce excessive audio saturation and bring more balance to the game's soundscape.


  • Distant gunshot sounds are now more muted and reverberation has been increased. These changes will help players better determine how close or far away shots are, which will contribute to a more accurate perception of the game world and make it easier to make decisions based on audio cues.

  • Fixed incorrect playback of the Nailgun sounds in third person. This improvement will allow players to identify and track enemy sound activity with more accurate sound effects.


  • A bug that caused some Bradley tank sounds to not play or to play quietly, especially the engine sound, has also been fixed. The tank's audio will now play correctly, providing a more immersive experience and a better balance between the game's audio components.


Please note that these changes were made on a separate branch of the Rust game, meaning they are in testing and may be further refined before being released to the main game branch.

News provider: RustRu

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