Fixes for sound issues in Rust on a separate branch
The latest update to Rust on a separate branch included changes related to fixing some sound issues. These changes are aimed at improving the game experience and creating a more realistic sound environment. Let's take a look at the main fixes:
- Nailgun shots are now quieter. This change will help reduce excessive audio saturation and bring more balance to the game's soundscape.
Distant gunshot sounds are now more muted and reverberation has been increased. These changes will help players better determine how close or far away shots are, which will contribute to a more accurate perception of the game world and make it easier to make decisions based on audio cues.- Fixed incorrect playback of the Nailgun sounds in third person. This improvement will allow players to identify and track enemy sound activity with more accurate sound effects.
A bug that caused some Bradley tank sounds to not play or to play quietly, especially the engine sound, has also been fixed. The tank's audio will now play correctly, providing a more immersive experience and a better balance between the game's audio components.
Please note that these changes were made on a separate branch of the Rust game, meaning they are in testing and may be further refined before being released to the main game branch.
News provider: RustRu
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