All the latest news about Rust game updates on Steam

All the latest news...
What awaits us in the near future?
The developers have started to finish writing the pet system, similar to the Frankenstein system! At the moment, it is not known what exactly is meant by this, the domestication of animals: wolves, bears, or maybe even sharks? Everyone knows that there is already a similar plugin on the mod servers. And it is no secret that the developers really like to implement ready-made, "stolen" ideas into the game.
It is quite possible that the introduction of a mechanical dog into the game, the model of which we posted about half a year ago, will be timed to coincide with this system.

The second idea of ​​the developers is to try to move the railway tracks to the surface! And they are aiming to make it a procedural option... BUT! So far they have not succeeded and they admit that the idea is interesting, but not workable, since it breaks the landscape or breaks the tracks... Well, we'll see, if only there is a desire.

The third idea is to make the spray can work correctly on all textures and surfaces and return the function of applying drawings and stickers, as it was on the staging branch! The function is cool, we are waiting for the implementation!

❄The edges of ice lakes and the tops of icebergs will now be perceived by the snowmobile as a snowy, not an icy surface, and they will no longer slide on it!

Later, it is planned to change the visualization of the loading screen! Are you bored with loading for 10 minutes from HDD? Now you will load 11 more fun)

⛹‍♂The running function will be set by default, and pressing the hotkey will just make the player walk so as not to make noise.

Minor improvements:
Improvement of foam texture is being made
Work is still ongoing by individual members of the development team on the Happis map! The rivers and banks in the eastern part of the map are still being edited (they won't calm down with them)

The magnetic crane consumes 25% less fuel at full load if nothing is holding it.
Idle: 4 units of fuel
Full throttle no load: 15 units of fuel
Full throttle with load: 20 units of fuel
A control hint for the magnetic crane will pop up every time the player gets on it.

Phantom footsteps when the player was out of sight will be fixed and configured more correctly. Personally, this always annoyed me in the game!
Removed the sound of splashing water when a snowmobile appears
The sound of the snowmobile engine behaves differently on climbs. Supposedly, the snowmobile in real life increases its speed and roars more, which will be conveyed in the game.
Fixed an issue where some vehicle modules were not receiving piercing protection for passengers
New items and prefabs in the "Supermarkets" theme. From this we can conclude that new small RTs will appear soon. Or the old ones will be reworked.
Added new texture of broken glass
Added an alternate portable boombox that can now animate the volume knob, play button, open the cassette slot, turn on the power button, and extend both antennas, including higher resolution textures and materials

News provider: RustRu

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