Update from developer Flavien: simplification of the construction process in the game Rust

Скачать 131_353b1d775f422c4c2fea339603e1bcee.mp4
Developer Flavien is preparing a new update for the game Rust, which promises to significantly simplify the construction process. In the near future, players will be able to use a new feature that will allow them to easily determine which building blocks are preventing them from building the structure they need.
Nowadays, building plays a major role in Rust, allowing players to create fortified bases, defend themselves from other players and animals, and keep their resources safe. However, the building process can be quite complex and time-consuming, especially for beginners.
The update from developer Flavien will include an innovative feature that will help players deal with such problems with ease. It will show which building blocks are preventing the desired structure from being built, allowing you to quickly and efficiently make the necessary changes and continue to develop your base.
This upgrade will significantly reduce the time spent on building, rebuilding or upgrading the base. Players will be able to easily find and remove any obstacles during the construction process, allowing them to focus on other aspects of the game.
The update from developer Flavien will be a real find for all Rust players who want to create reliable and efficient bases with minimal effort and time. We will be waiting for the release of this update to see how it will transform the process of building in the game Rust.

News provider: RustRu

273

Comments (4)

  1. Harimala
    this is a simplification, as if they were doing an update for 7 year olds
  2. R1DARR0 ⭕⃤୧
    you should take into account that there are clan houses in which you can’t understand what’s in the way
  3. Harimala
    I have never encountered this, although I have about 10+ clan houses on my build server, and not the smallest ones
  4. Harimala
    the only difficulty for me in building clan houses is the allocation of cabinets (I'm not building a guide house, but from players) but now it's not so difficult to understand how to allocate them