Part 2 of Rust Balance Fixes
The second part of balance changes, which this time affected the statistics of melee weapons, some clothing and more.
• Reduced the amount of gunpowder required to craft incendiary pistol and 5.56 rounds
• Reduced the amount of gunpowder required to craft mines
• Increased volume of potatoes obtained from ripe fruits
• Slightly reduced the reload time of the nail gun
• Reduced crafting time for bean grenade, stash and bean explosive.
• Changed some statistics of the following items:
- Sweatshirt (changed defense statistics and reduced crafting cost)
— T-shirt (rebalance)
- T-shirt (no longer requires a workbench and uses cloth instead of leather in crafting)
— Hide vest (rebalance + reduced crafting cost)
— Turtleneck (rebalance)
• The crafting for the following electrical items has been changed - now they require metal fragments instead of MVC:
— Alarm
- Large battery
— Average battery
- Small battery
- Button
— Counter
— Laser sensor
— Door controller
— Flow combinator
— Flow divider
- Pump switch
• Reduced the amount of gunpowder required to craft incendiary pistol and 5.56 rounds
• Reduced the amount of gunpowder required to craft mines
• Increased volume of potatoes obtained from ripe fruits
• Slightly reduced the reload time of the nail gun
• Reduced crafting time for bean grenade, stash and bean explosive.
• Changed some statistics of the following items:
- Sweatshirt (changed defense statistics and reduced crafting cost)
— T-shirt (rebalance)
- T-shirt (no longer requires a workbench and uses cloth instead of leather in crafting)
— Hide vest (rebalance + reduced crafting cost)
— Turtleneck (rebalance)
• The crafting for the following electrical items has been changed - now they require metal fragments instead of MVC:
— Alarm
- Large battery
— Average battery
- Small battery
- Button
— Counter
— Laser sensor
— Door controller
— Flow combinator
— Flow divider
- Pump switch
News provider: RustRu
384
Comments (0)