Metal Detector in Rust: What awaits us in the February update?
For the last two months, the development branch has occasionally seen files /main/metaldetector, but for the last two days, developer commits have been pouring in.
:dotred1: Here are some examples of them:
Metal detector:
- update of prefabricated elements
- virtual machine setup
- animation of the virtual machine filler
- updated models and materials
- 3D filler animation
- override controller
- setting up a prefabricated model of the world model
- added scanBlend parameter to metal detector animation
- install scanBlend from code
- reworked some placeholder code so it can be easily removed once the animation is fully set up.
- added scan close clip
- blendtree setting in animator to switch between scan far and scan close, hooked to use scanBlend parameter
- removed exit time when entering scanning
- animation updates, transitions, animation controller setup
- Changed the sweet spot detection range to be softer. Check the player's sanity to mark the distance
- a little cleaning.
It seems that the metal detector is just around the corner and perhaps the February update will please us with it!









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