Metal Detector in Rust: What awaits us in the February update?

Judging by everything, the metal detector is ALWAYS there!

For the last two months, the development branch has occasionally seen files /main/metaldetector, but for the last two days, developer commits have been pouring in.

:dotred1: Here are some examples of them:

Metal detector:

- update of prefabricated elements
- virtual machine setup
- animation of the virtual machine filler
- updated models and materials
- 3D filler animation
- override controller
- setting up a prefabricated model of the world model
- added scanBlend parameter to metal detector animation
- install scanBlend from code
- reworked some placeholder code so it can be easily removed once the animation is fully set up.
- added scan close clip
- blendtree setting in animator to switch between scan far and scan close, hooked to use scanBlend parameter
- removed exit time when entering scanning
- animation updates, transitions, animation controller setup
- Changed the sweet spot detection range to be softer. Check the player's sanity to mark the distance
- a little cleaning.

It seems that the metal detector is just around the corner and perhaps the February update will please us with it!

News provider: RustRu

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Comments (4)

  1. Винни Пух
    Why the fuck does he need it?
  2. orechnik
    maybe there will be some treasures, rolexes there
  3. orechnik
    as usual in such videos on YouTube
  4. orechnik
    with metal detector