Content
- Naval Update
- Fleet update and team work
- Artist Pack – creative DLC
- New weapons and skins
- New building skins
- Fixes and improvements
- What else is planned next?
- Results
Naval Update
The Naval Update is one of the most anticipated in recent memory. It has already been delayed twice , and its release is now officially scheduled for February 5th .
The main goal of the update is not just to add content, but to bring naval mechanics to a stable and high-quality state.
What's included in the Marine Update?
| Element | Description of changes |
|---|---|
| Fleet and ships | Polished mechanics, improved buoyancy and behavior |
| Deep-sea systems | Logic and interaction fixes |
| Collisions and water | Correct operation of collisions and physics |
| Visual effects | Updated sea and water effects |
The developers emphasize that stability, performance, and polish are their top priorities, not raw mechanics.

Fleet update and team work
In a January report, the team confirmed that the development focus had shifted to fixing the accumulated issues.
Major Fleet Improvements
- ship building interface fixes,
- refinement of colliders and physics,
- improved interactions with NPCs,
- updated markers on the map.
Automatic turrets
- improved network synchronization,
- more correct behavior in standby mode,
- Fixed saving of aiming direction,
- Client rewrites have been removed.

Artist Pack – creative DLC
The Artist Pack DLC is being actively developed in the test branch. It focuses on creativity, base design, and social activities.
What's included in the Artist Pack?
| Item | Purpose |
|---|---|
| Easel | Creating and displaying drawings |
| Paintball gun | Creative events and entertainment |
| Paintball suit | Protective equipment for the regime |
| Drawing target | Drawing and shooting on the surface |
| Canvases and photo frames | Registration of databases |
| Drawing window | Drawing directly on glass |
The DLC still has bugs, but the developers promise to fix them by the time of the full release.

New weapons and skins
SKS — first skins
- Heat Seeker SKS
- Training SKS
UZI 9mm caliber
Work is underway on the 9mm UZI. It's not yet known whether this will be a new weapon or part of future DLC. The project is in its early stages.

Mortar
- early stage of development,
- visual elements are missing.

New building skins
A new building skin, "Crypt," is in development.
- the first concept was shown a year ago,
- Now work on it has been resumed.

Fixes and improvements
Bug fixes
- slot machines,
- loot in NMS,
- player animations,
- ballistas,
- foundations and inventory.
Other changes
- closing the sign painting window with the Escape key,
- updated gesture and syringe animations,
- improved fire extinguishing system,
- buoyancy and trigger optimization,
- The traveling merchant does not appear on small maps.
What will come out now and what will come out later?
| Content | Expected release | Status |
|---|---|---|
| Marine Update | February 5, 2026 | Main patch |
| Fleet and Turret Fixes | February 5, 2026 | Included in the patch |
| Artist Pack DLC | After February | In progress |
| UZI 9 mm | Unknown | Early stage |
| Mortar | Unknown | Concept |
Results
The February 5th update will be a major milestone for Rust. The naval update, fleet polish, Artist Pack, and active bug fixing demonstrate the developers' commitment to the game's quality and long-term development.
Try the update now
Some new mechanics are already available for testing. You can try out the latest version of Rust with updates on our servers.



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